nCloth constraint?

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Running Maya 2016
I'm currently designing an ncloth dress to look like Disneys Princess Belle's dress and have it working well with the exception of the shawl around her shoulders. The shawl consists of a polyplane with 40 x 40 subdivisions modeled to flow around her shoulders. It falls perfectly as an nCloth, but I can't constrain the cloth without running into some issues. I've taken the ending vertices of the cloth and Point to Surface constrained them (one side at a time) to the broach. When I play the simulation, the shawl cloth flies up like crazy (see attached pic). I've also tried the Component to Component, Slide on Surface, and Transform Constraint and I get similar cloth breaking errors for each.
Would really appreciate some feedback asap, thanks in advance!