nCloth Bag Simulation

nCloth Bag Simulation

Anonymous
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nCloth Bag Simulation

Anonymous
Not applicable

I'm trying to recreate this M&M simulation (https://www.youtube.com/watch?v=PHSHeNvSIQA) with Maya.

I'm having difficulty creating a bag where the "M&Ms" don't break through the mesh. 

Is there a tutorial on how to contain the particles? The picture below shows my attempt.

mess.JPG

I also pulled in my bag from SolidWorks and bridged everything, though it still keeps falling apart!

Please Help!

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J450NP13
Advisor
Advisor

You may want to recreate the bag in Maya...not sure why you would model a bag in SW and then bring it into  Maya.

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Calebos
Advocate
Advocate

You dont need to create so called garments in maya nCloth. Just model your sack in one piece slightly eased out so the M'n'Ms will fit there 🙂 Then make the nCloth and fill it with nParticle. At last make the instancer from M'n'Ms geometries. All should be working automaticly if you create all nDynamic elements connected to one nucleus node(nucleus1 will be created by default). Just keep reasonable tesselation of sack(use quads) so it is not so heavy(it will simulate very slowly) or light(in this case the collision needs many more iterations for catching all objects to make it collide well). You can use full surface collide option. It is slower solution but it gives really good results.

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