Message 1 of 6
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
hello,
I have a rigged character, on a rigged swing, wearing 3 pieces of clothing with ncloth dynamics applied. I want to export the entire thing as an animated fbx. I tried baking with control points on but that did not work. I made a geo cache but can't find a tutorial on what to do with the .mcx files...
I need the animation for a unity asset. What is the best way to export from maya?
Any feedback is appreciated, thank you!
Solved! Go to Solution.