Bullet meshes jitter in contact with Bifrost

Bullet meshes jitter in contact with Bifrost

Nick_Edwards
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Bullet meshes jitter in contact with Bifrost

Nick_Edwards
Contributor
Contributor

My bullet sim jitters when I played it back. It's the default physics settings in the bullet solver and the bifrost properties.
Check out the video and let me know what you think. It's like a Skyrim cart trapped in a corner...

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Message 2 of 4

Nick_Edwards
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Contributor

Bump

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Message 3 of 4

DyllanCFX
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Advocate

Maybe you can try setting your "Internal Fixed Frame Rate" to 240Hz and "Max Num Iterations" to 100 and see if that helps.  This will be under the bulletSolverShape.

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Message 4 of 4

Nick_Edwards
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Contributor

It looks different because I changed the MASH count and scale a bit. Changing the collision iterations and internal frame rate didn't seem to have a huge effect on the jitter. I think retiming it shorter in the first clip made the jitter more visible. Also, I have some stuck blueberries now. My collision mesh that I plugged into Bullet has a friction of 0.05 and no damping.

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