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Bifrost : Velocity vertex color set bug.
Not applicable
09-26-2016
07:03 PM
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I have a pretty big issue here. I am using bifrost for the creation of Rivers in a AAA game. The vertex color set that gets applied to the mesh is being used as a flow map. However the is a large problem with this. There is a bug where if all 3 channels (RGB) go into the negitives they all become the same and don't display real XYZ velocities. Here is a simple test done on water flowing in all directions over a sphere. The colors have been sampled to show their actual values.
As you can see any area where all channels pass into the negative makes all channels equal. Any area with just one color positive has varying trust worthy velocity values. This makes the entire vertex color set useless.
This was tested in both 2015 and 2016 ex2.