bif2prt problem

bif2prt problem

Anonymous
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bif2prt problem

Anonymous
Not applicable

Converted a bifrost cache to PRT to varispeed a splash effect using Enable Playback Graph on the PRT loader and animating the Playback Graph attribute. Everything is fine until I activate Interpolate Sub-Frames on the loader, then the playback jumps in scale and translation every frame, making the sim unusable for the slo motion effect desired. Playback of the retimed PRT cache is fine, but stepping, without the interpolate active.

 

From other discussions here it looks like there are options available in the bif2prt command... 1) are these published anywhere? and 2) could they fix what looks like an errant velocity channel or something like that in the conversion process?

 

thanks...

Rb

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santd
Autodesk
Autodesk

Hello @Anonymous,

 

Thank you for posting to the Area forums.

 

I found the following link which may be helpful:

 

 

http://area.autodesk.com/blogs/valhalla/converting-bif-files-to-prt

 

You should be able to list the flags for the bif2prt command by simply typing the command without any flags.

 

It seems to me that there are only two options in version previous to Maya 2016:

 

-pattern
The pattern string must be enclosed in quotes so it is not interpreted by the shell. For example:
bif2prt.sh -pattern "bifrostLiquidContainer1_p*.bif".
-noClobber
Use this flag to prohibit overwriting files that already exist with the same name. For example:
bif2prt.sh -noClobber -pattern "bifrostLiquidContainer1_p*.bif".

 

For 2016 take a look at the following link:

 

bif2prt infor for Maya 2016

 

Cheers,




David Santos

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