Will a proximity wrap not work on a rigged head with facial blendshapes?
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Modifying the face mesh from a preexisting rig (the Andy rig), to change the appearance. Taking that modified face mesh and placing it over the head of the Andy rig (like a rubber mask basically). My hope was that the wrapped mesh would move with the rig's blendshapes. Just wanted a cheap/easy way to modify the face on a fully rigged (and blendshaped) character.