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when posing, my model becomes distorted in the viewport but looks fine in render view/playblast

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Message 1 of 8
catherinehac
1500 Views, 7 Replies

when posing, my model becomes distorted in the viewport but looks fine in render view/playblast

Hello, 

I'm having this issue where every time I attempt to pose my rig, my mesh becomes distorted in the viewport, but it looks fine and poses correctly in render view. Because of this I'm having to rely on render view to pose my mesh, which is very time consuming. Any suggestions as to what I can do or why this is happening? -Also I'm using Maya 2022 if that's relevant. 

 

Thanks!

7 REPLIES 7
Message 2 of 8
Kahylan
in reply to: catherinehac

Hi!

 

It's hard to tell from just two images. But when I look at your joints, it seems like your mouth is a blendshape based deformation, maybe your rig is for some reason triggering two blenshapes at a time when you move the controller, but they are in conflict with each other so only one gets computed when rendering.
If you have the possibility to send the .ma file of your scene and the rig, I'd probably be able to figure it out.

 

I Hope this helps!

Message 3 of 8
catherinehac
in reply to: Kahylan

Ah, thank you so much! I've attached the file below. 

Message 4 of 8

The file contains missing references, there are many, nonfunctional characters, and there is no animation.

Not possible to tell a thing.

Please, import all the References, select the character (skin, joints, rig) with issues and File>Export Selected as .MA file. Check the exported file if it conveys the issue and contain no more References. Zip and post again.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 5 of 8

Hello, sorry about that! I've attached a new version below.

Message 6 of 8

Sorry, your scene is not functioning properly in my Maya2019, perhaps some compatibility issues.

The scene opens with warnings, which, my guess, are about your skinned meshes not containing *Orig shape. The skinning is *kind of* there, but it doesn't affect meshes, the Component Editor shows no sign of influence.

I still see all four (not one) rabbit skins packed at the origin and four rigs hanging far aside.

hamsterHamster_0-1639051680529.png

I hope you reopened your scene and checked that everything works before posting.

Let's hope it will make a sense for peeps with higher Maya versions.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

Message 7 of 8
mspeer
in reply to: catherinehac

Hi!

This looks like a bug in Maya.

Please disable "GPU Override" in Preferences > Animation, then it works correct.

Maybe @mcginnc can look at the scene.

Message 8 of 8
madfoxmk
in reply to: mspeer

What a legend! This was it! The solution was just one click away! Thank you 🙂

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