Hello,
I'm having this issue where every time I attempt to pose my rig, my mesh becomes distorted in the viewport, but it looks fine and poses correctly in render view. Because of this I'm having to rely on render view to pose my mesh, which is very time consuming. Any suggestions as to what I can do or why this is happening? -Also I'm using Maya 2022 if that's relevant.
Thanks!
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
It's hard to tell from just two images. But when I look at your joints, it seems like your mouth is a blendshape based deformation, maybe your rig is for some reason triggering two blenshapes at a time when you move the controller, but they are in conflict with each other so only one gets computed when rendering.
If you have the possibility to send the .ma file of your scene and the rig, I'd probably be able to figure it out.
I Hope this helps!
Ah, thank you so much! I've attached the file below.
The file contains missing references, there are many, nonfunctional characters, and there is no animation.
Not possible to tell a thing.
Please, import all the References, select the character (skin, joints, rig) with issues and File>Export Selected as .MA file. Check the exported file if it conveys the issue and contain no more References. Zip and post again.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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Hello, sorry about that! I've attached a new version below.
Sorry, your scene is not functioning properly in my Maya2019, perhaps some compatibility issues.
The scene opens with warnings, which, my guess, are about your skinned meshes not containing *Orig shape. The skinning is *kind of* there, but it doesn't affect meshes, the Component Editor shows no sign of influence.
I still see all four (not one) rabbit skins packed at the origin and four rigs hanging far aside.
I hope you reopened your scene and checked that everything works before posting.
Let's hope it will make a sense for peeps with higher Maya versions.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
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