Unbinding specific joints

Unbinding specific joints

Anonymous
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Unbinding specific joints

Anonymous
Not applicable

is it at all possible to unbind certain joints from a bound rig? for example, if i wanted to unbind the skin and instead use a constraint would it be possible to pick specific joints and only unbind those instead of the entire rig?

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mcw0
Advisor
Advisor
Accepted solution

You can remove specific influences from your skinCluster.  Under the "Skin" menu, near the bottom, there's "Edit influences".  And under that, there's "Remove Influences".  This will change your weighting.  So it's best to swap the weights to another influence before you remove influences.  At least that way, you're in control.