Trouble Applying Blend Shapes

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Hi eveyone, I have come across another problem that I would really appreciate some help with. So I am currently creating the shape blends for the faces of the character I'm rigging and following along with George Maestri in his tutorial on Lynda.com. I just spent a few hours creating all of my face shapes and tried applying them with Blend Shape but it comes up with an error saying that "there is no deformable objects selected". I noticed in the video when George slects the head of his character, the head is a seperate geometry from the body; where as my character's head is attached to the body. Do you think that this is the problem, and if so, how can I correct it? Plus if I do end up seperating the head from the body..will it stilll function with the joints and body geometry of my rig corretly? I attached a screenshot, but I can provide more information if needed.
Just an FYI, I haven't smooth bound the geometry to the joints yet because that's in the next chapter of the tutorial and I didn't want to go out of order. Thank you in advanced for all of your help! The sooner the better...I would like to move past this point in the next day if at all possible 🙂
Here is the tutorial link (it requires membership i think): http://www.lynda.com/Maya-tutorials/Applying-blend-shapes/92564/98797-4.html