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Hello, I’ve found some tutorials on linda and youtube for creating stretchy joints with IK via the scale attribute. Unfortuntately scaling joints does not work with Unity. I’ve seen some rigs do this using Aim contraints instead which uses positional movement instead of scaling. Then the idea is to combine this technique with softIK. I have a basic understanding of how these things are but not sure how to set them up correctly. Are there any tutorials out there that explain these concepts in a game engine compatibility context? I can't seem to find any that don't involve scaling of joints. Thanks!
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