Strange curve behaviours on Maya 2022.4
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So, I'm working on animating a character with HIK, but I'm running into a very strange issue. I've tested all controls prior to beginning the animation to make sure all was working as intended, however, once I place my first keyframes, the curves are not smooth and will look like this:
Frame 0 and 70 are copies of each other, frame 90 is a small rotation. I've tried changing the T and R influence of the IK blends on separate controls, I've also attempted to make the curves linear, flat, clamped, and all available but nothing has changed. I've also tried to select all curves and using the Euler Filter setting which seems to only apply to the translation curves, but not the rotation.
Character is self made and skeleton to control rig has been made using the HIK menu within Maya, nothing custom. I've ran out of ideas and I can't seem to find a similar issue to refer to for troubleshooting.
Any ideas?
Thank you 🙂
Edit to add: this is just after rotating the arm downward.