Hi,
I have some mocap anim data I wanna bake to a character skeleton.
The mocap data is made lighter/cleaner in MotionBuilder through the Key Reducing filter, which drastically lowers the number of keyframes.
However, when baking the lighter mocap data to a skeleton in Maya, it adds keys on every frame to the baked curves, and when I try to use Smart Bake, which should put ONLY the keyframes that appear in the original anim curve, it instead places keys at the start and the end, with the character skeleton rotating/translating wildly in between.
Is there something I'm doing wrong? Animation baking seems like a relatively easy task...
Thanks in advance