Skinweights/ Rig deforming mesh
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Hello, I rigged a model via advanced skeleton, reached the skinning stage...so far everything was fine until I reached the legs. Whenever I move the leg up or to the side, the mesh deforms. At first, I thought it'll be okay once I skin that part but skinning is only helping me get the form if I solid paint it from knee to toe (which leads to the ankle and toe having no influence). If I try to skin the ankle it deforms again. When I try to remove the influence from the other leg - well it does not help. I end up getting stuck in a loop of replacing and adding. I have attached the pictures which will help understand my problem.