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Skinning doesn't update hidden geometry.

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Message 1 of 4
Anonymous
812 Views, 3 Replies

Skinning doesn't update hidden geometry.

Hi
I have geos skinned to joints and am animating the joints.

Now when the geo is hidden, and I change the time on the slider, and then unhide the geo again, the geo is at its original position, not the correct animated position.

It deforms correctly when you update the slider or if you rotate the joints themselves, but I need it to update in the background while its hidden.

The reason I need it is that on my character rigs, when I update the slider, the geometry doesn't follow along at all. The clothing just stays there while the joints move the rest of the body.

Please help, cheers.
Here is an example of what I am getting:

GIF2.gif

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Hi

In preference window change the  evaluation mode  to DG. That's works fine. 

attached Screen shot. please check

Message 3 of 4
Anonymous
in reply to: Anonymous

Awesome! Thanks a lot, mate. 

What does Evaluation mode do? I'm going to do some research.

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