Hello! I've had a pretty clean skin weight on a mesh, but after adding blendshapes to the whole body (yet they only affect head part), skin weights became messy displayed and the whole scene is now working very poorly.
Mesh has 60k quads, my pc is i5 8400 rtx 2060, so I'm not sure if that's performance issues slowing down the scene.
Even though skin weights display incorrect, they are still working as before, the problem is I now cannot really edit them cause of performance issues.
I've tried cleanin mesh, optimizing a scene and deleting blendshapes completely, scene still runs terribly slow.
Animation is set to parallel in preferences, wireframe also works as slow as shaded.