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Skeleton not working correctly

4 REPLIES 4
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Message 1 of 5
Anonymous
1765 Views, 4 Replies

Skeleton not working correctly

I am new to Maya. I tried to make a character (minecraft type) and crreate a skeleton with humanik (2 spine, no figuers, no toe). When I bind it with my character and try to move it, it just doesnt work as it should. When i try to move an upleg, it move both leg. When I try to rotate leg, it dosnt rotate. When i try to move an arm, it move all the body. How can i fix this ? (and control rig doesnt fix the problem). Also, move things give them weird scale and deformation.

Thanks for your help and sorry for my english.

4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: Anonymous

What properties did you use when skinning? It looks like your Skin weights are not exact.

Go to Skin - Paint Skin Weights Tool and make sure that each joint controls the right mesh with the right weight

(White - has effection, Black - No effection)

If you do not need the geometry to bend, I would consider simply parenting the geometry to the rig (you will need to unBind skin first) it will give much cleaner result.

 

Cheers

Message 3 of 5
Anonymous
in reply to: Anonymous

Like I said , i'm a beginner. What does parenting the geometry mean ? And in my case, do i want effection or not on my joints ?

Message 4 of 5
Anonymous
in reply to: Anonymous

i found out what the geometry thing mean. I've tried to play with the weight tool, but i could find a solution. I've tried a lot of things, but no matter what i do, i can rotate the leg, but it will bend the spine, i f i rotate the middle of the leg, the leg dont bend but all of it rotate,  when i move the arm, the side of the body move with it, and when i rotate the leg or the arm, they get a weird scale and arent rectangles anymore. Do you have a fix ? If you do, cant you explain the step precisly or give me a link that would explain it ?

Message 5 of 5
Anonymous
in reply to: Anonymous

First of all, you need to understand if you want your geometry to bend or not. I am not familiar with the Minecraft Style so i can't advise you in that matter.

See how much divisions you have on your model, If you would like your knees and elbows to bend, you will need at least 4-6 divisions for a smooth bend. 

 

If you do not familiar with Parenting in Maya, i suggest stepping back and watching the basics, just so you'll be able to figure out the best solution for your character, Rigging and skinning is a bit intermediate stuff. Check these two tutorial down here about parenting and skinning in Maya.

 

Parenting and grouping: https://www.youtube.com/watch?v=ZRygUcOUwPE

(you can skip the animation layers for now, it might confuse you more than help you at this stage) 

 

Skin Weights : https://www.youtube.com/watch?v=Ah-Jk7d30ks


Hope it helps,

Cheers

 

 

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