Setting up maya units for engine working with meters
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Hi,
I am working on a game and using a custom engine. The engine works in meters. I am trying to export a skeleton file to the engine using fbx. When I get the skeleton, I get offset 0.01 on the scale whether I export with meters setting or setting maya into meters. I tried the same with Blender and works well. I don't see any scale offset and it is 1 to 1.
Please help me how can I set Maya for that.
Kind regards,
Utkarsh