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Scaling joints on Control Rig

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Message 1 of 3
DannyTheGamer
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Scaling joints on Control Rig

Hello, I have a fully rigged cartoon character with HumanIK provided by Maya's Control Rig.

However, unlike when animating directly on the Skeleton, I see no way of scaling the joints to achieve squash and stretch. 

 

Is there a way to achieve squash and stretch on the HumanIK Control Rig?

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Message 2 of 3

Have you searched around the Web?

There are discussions on the Forum too. Was it helpful?


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Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 3

I did search, however I didn't think that the SnS would have to be setup manually - I thought the Control Rig already had a sort of built in feature for it. I assumed this because the control rig is already perfectly set up for IK human animation (also because I migrated to Maya from 3D Studio Max, where the CAT rig allowed for both IK and joint squash/stretch).

 

I guess I'll have to learn some more advanced rigging techniques to get the Squash and Stretch.

Thanks so much for your help!

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