Hello, I have a fully rigged cartoon character with HumanIK provided by Maya's Control Rig.
However, unlike when animating directly on the Skeleton, I see no way of scaling the joints to achieve squash and stretch.
Is there a way to achieve squash and stretch on the HumanIK Control Rig?
Solved! Go to Solution.
Solved by hamsterHamster. Go to Solution.
Have you searched around the Web?
There are discussions on the Forum too. Was it helpful?
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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I did search, however I didn't think that the SnS would have to be setup manually - I thought the Control Rig already had a sort of built in feature for it. I assumed this because the control rig is already perfectly set up for IK human animation (also because I migrated to Maya from 3D Studio Max, where the CAT rig allowed for both IK and joint squash/stretch).
I guess I'll have to learn some more advanced rigging techniques to get the Squash and Stretch.
Thanks so much for your help!
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