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Rigging Pivot problem
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01-30-2017
02:49 PM
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I'm having an issue with my rig. When the eyes blink they dont stay attached to the model. It's almost like the pivot point doesn't move with the joint.
The eyeball geometry is parented to the end eye joint
Using the Set Driven Key I created a face rig that allows the eye to blink. It's very simple. The blink is just a scale change on the y axis.
everything works fine until I move the model while also having it blink, then the eye does not stay with the geometry. It looks like it's moving along an different pivot point. Even though the eye pivot has been aligned with the joint pivot.
Help! How do I fix this??