Rigging FPS arms to a different animation

Not applicable
12-06-2016
04:28 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello. My name is Jonathan. I have been attempting to rig a certain set of First Person Shooter arms to a different series of weapon animations. I own both the animations and the arms I'd like to rig to said animations. The problem I am having is binding the arms mesh to the animation. I have tried everything I can think of! I have tried using Motion Builder, Maya and 3DS Max, but to no avail... Could anyone please point me in the right direction, because my game design project is at a stand still at the moment until I figure this out.