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Rigging cartoon hand for VR?

Anonymous

Rigging cartoon hand for VR?

Anonymous
Not applicable

Trying to make a custom Vive motion controller model and animation. The hand and Vive model have to be one mesh. Can anyone tell me how I stop the finger movements deforming the Vive controller part of the mesh?

 

hand.jpg

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Roland.Reyer
Autodesk
Autodesk

Hi,

 

- select all vertices of the controller

- start the Paint Skin Weights Tool (RMB on the geometry -> Paint -> Skin Cluster -> (yourSkinCluster)

- for the wrist joint set all weights to 1 (100%) - you can use "Flood" as it will only affect the selected vertices

 

grafik.png

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