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Rigging an active rigid body
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11-06-2018
02:42 AM
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Hi,
I cannot manage to activate the rigid body command and have the rig bind to the skin of the object as this throws an Error 0.
Any ideas / solutions / alternatives.
I basically am trying to model a bunch of stems that will move with the wind. So I need to create individual rigs for each stem and make sure they are active rigid bodies.