Rigging a (literal) quadruped skeleton
						
					
					
				
			
		
	
			
	
	
	
	
	
- Mark as New
 - Bookmark
 - Subscribe
 - Mute
 - Subscribe to RSS Feed
 - Permalink
 - Report
 
Hi,
I am new to Maya (and 3D/animation in general) so pardon in advance the newbie question. I have been looking at video tutorials and reading posts here and elsewhere, but I have not found an answer yet. (Probably, I don’t know enough yet to recognize the answer!)
I am working on a project that requires that I rig a skeleton model for later animation. In this case I mean a skeleton in the literal sense, i.e. a model of an elephant skeleton. I have a basic rig done that has the leg bones, pelvis, scapula, tail and skull behaving properly, but I am struggling with the spine + ribs. When the animal “walks” the spine deforms slightly, as it should, but this causes significant deformation in the ribs, which need to be much more rigid - the ribs should move (slightly), but not change shape as the spine flexes. Is there a way to make that part of a mesh rigid while still allowing the spine to flex as it needs to? If anyone can point me to examples or tutorials that would be great!
Thanks in advance