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Rigging a (literal) quadruped skeleton

Rigging a (literal) quadruped skeleton

Anonymous
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Rigging a (literal) quadruped skeleton

Anonymous
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Hi,

 

I am new to Maya (and 3D/animation in general) so pardon in advance the newbie question.  I have been looking at video tutorials and reading posts here and elsewhere, but I have not found an answer yet.  (Probably, I don’t know enough yet to recognize the answer!)

 

I am working on a project that requires that I rig a skeleton model for later animation.  In this case I mean a skeleton in the literal sense, i.e. a model of an elephant skeleton.  I have a basic rig done that has the leg bones, pelvis, scapula, tail and skull behaving properly, but I am struggling with the spine + ribs.  When the animal “walks” the spine deforms slightly, as it should, but this causes significant deformation in the ribs, which need to be much more rigid - the ribs should move (slightly), but not change shape as the spine flexes.  Is there a way to make that part of a mesh rigid while still allowing the spine to flex as it needs to?  If anyone can point me to examples or tutorials that would be great!

 

Thanks in advance

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