Rigged clothing needs to be ripped off by a spinning object
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I need to animate several layers of clothing getting ripped off a rigged character and then wrapping around a large rotating piece of machinery. Is there a way to animated a piece of geo unbinding from a skeleton and then into a bend deformer? If I could animate skin weights I could imagine having the geo "peel" off the rig, but I don't think there is a way to animate skin weights. Any other ideas before I try a full-on cloth simulation which I expect to be an endless time pit.
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