Hey,
I need some help.
My client gave me a model to rig. I rig'd it. He suggested that I detach the sword and shield from the warrior to properly rig it, and because the shield has to be rotated so when the character guards/attacks, etc, it's not pointing the wrong way.
So, I grabbed the verts, and just separated the shield and sword, and moved them.
Now, I grab the verts of the shield and sword, select the model, and combine. Done.
Problem is, the shield and sword aren't following the rig/animation controls. If I click on the model, the mesh of the character, the shield, and the sword are selected. Am I doing something wrong?
I expected to have to paint the weights of the sword/shield to the hands, but here's another problem.
When I click the paint weight tool, instead of the model turning black, I just get the brush with an X through it. I've never seen that before.
Also- the sword and shield HAVE to be combined to the mesh, no parenting or any other way around it. The game engine this is for has to register this as 1 object, not 3.
Please help!
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
Brad,
My client actually told me an hour ago to delete non-deformer history (after I re-rigged it). I didn't know to do that, or that doing that would clean up left over nodes.
As far as moving the shield (the sword didn't nead to be moved in all honesty)- the model was created in an A-Pose with arms down to the side, with the shield hovering next to the left arm. Because the arms were up and down (as opposed to T-pose), and the shield was also modeled up and down, if the character was rigged as is then when the warrior would do any block or guard animation the shield would be horizontal, which is not how shields are held, especially since the shield is elongated and ovalesque, instead of a generic circle shield. Therefore I had to select shield verts, separate, move to side, rotate and reposition, so now when the character blocks the shield is facing the right way.
As for copying the skin weights- I tried to export them to put them on the good mesh, but when I did things went haywire and it caused all sorts of problems. I wish I had more experience painting weights, rigging and skinning, but I am more of a classically trained animator, not a technical one. So, with that said, I am still learning.
Anyways, I did everything (probably) the difficult way instead of the smart way. Regardless, it's working, and I do thank you for your input. I appreciate your time and your response.
All the best
-Kenny
Brad Clark
Co-Founder:Rigging Dojo-Teaching the art and science of character rigging
Author: Inspired 3D Advanced Rigging
Author:The Character Animator Toolkit for Motionbuilder
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