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I'm new to Maya and have started learning about rigging. Here I would like to select the NURB first (white high-lighted) and soft-select the edge on the cube (orange high-lighted) and create a scale constraint between them. The NURB will act as a scaling controller to scale up and down the targeted edge (expand and squish the cube).
However, when I'm gonna work it out, Maya says // Error: line 0: Target cubeShape not valid. Targets must be of type transform.
If I get this situation correctly, Maya seems only allows us to constrain something to the whole object but not the faces, edges, or vertexes. Is there any other way to get my plan done? Thanks for your attention~~
(Expected Outcome Simulation)
Solved! Go to Solution.