I've recently encountered what I think it's a bug or something like that. How to reproduce it:
Since both polyPlanes are deformed in the same way, animating our cluster shouldn't produce any kind of deformation to our polySphere (it's important to place some keyframes so the GPU override does not ignore our polySphere). But this is not the case, when the ProximityWrap "mode" is set to "surface" some deformations appear and it's not until we hide and unhide our polySphere that we can actually see the real deformation (None). Setting the ProximityWrap "mode" to "offset" makes it work as expected.
Is this a bug?
It's a know bug/limitation?
Does any one have work-around?
Is this the way I should be reporting what I believe it's a bug?
I'm using Maya2022.3 on Windows and Linux
I've attached a video and screenshot.
Solved! Go to Solution.
Solved by jackie.zhangMQD28. Go to Solution.
Hello Rourexs,
Animated originalShape as proximityWrap driver shouldn't go active on GPU. The fact that it is on GPU is unexpected result and that's the reason maya is giving incorrect deformation.
An internal ticket MAYA-121224 has been created regarding to this issue.
Thank you for reporting.
Take look at this awesome custom GPU & Multithreaded wrap deformer for CFX, Rigging and others alternative.
Used on Hellboy 2019 by Mr.X: https://youtu.be/LtLDh9bXoTc
Website: 3D Tools for Animation & VFX
@jackie.zhangMQD28 Hi, is this being fixed any time soon? I was surprised to see that this is still a problem in Maya 2024:
With this setup the deformer will still fail to compute
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