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12-03-2018
11:00 AM
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Hello everyone
I have a problem with my corrective blendshape for fully opened jaw of my character's facial rig. I can translate left side of the face, but when I try to mirror it to the right side (shape editor > mirror target) it refuses to mirror it properly. I have tried to move vertices near the right mouth corner, but instead of translating particular vertex I have been affecting nearby one. Also when I am using shculpting tools like relax or smooth to affect this area it changes propoerly and then immediately changes into a mess.
Thanks for any help.
Solved! Go to Solution.