Problem with corrective blendshape

Problem with corrective blendshape

Anonymous
Not applicable
2,388 Views
4 Replies
Message 1 of 5

Problem with corrective blendshape

Anonymous
Not applicable

Hello everyone

 

I have a problem with my corrective blendshape for fully opened jaw of my character's facial rig. I can translate left side of the face, but when I try to mirror it to the right side (shape editor > mirror target) it refuses to mirror it properly. I have tried to move vertices near the right mouth corner, but instead of translating particular vertex I have been affecting nearby one. Also when I am using shculpting tools like relax or smooth to affect this area it changes propoerly and then immediately changes into a mess.

Thanks for any help.

0 Likes
Accepted solutions (1)
2,389 Views
4 Replies
Replies (4)
Message 2 of 5

Anonymous
Not applicable

Hi,

Please check your  model in Symetrical. 

0 Likes
Message 3 of 5

Anonymous
Not applicable

Do you mean turn off symmetry? It's turned off.   When I drag one vertex, other - one of the neighbouring is moving. And the problematic vertices are only those on the right side. Problem starts directly in the middle, and only after creating first corrective blendshape.

0 Likes
Message 4 of 5

Anonymous
Not applicable

Hi

Can u share your scene file i will see

0 Likes
Message 5 of 5

Anonymous
Not applicable
Accepted solution

I think I may have found a solution for this particular problem. It seems that creating a new corrective blendshape with post-deformation order not pre-deformation - as I did before, make all vertices on the right side editable. Unfortunately other problem appeared - I can't do mirror target or flip target, but I can change other side manually. Regardless, I can consider this problem solved.

0 Likes