Hi all
I am trying to learn the pose editor. I have a character all rigged up and animated. I notice some spots in the skin I would like to fix. So I use the pose editor and everything looks sweet. I play my animation and all is good. I export my animation FBX and open it up in the Unreal 4 engine and none of the pose edits are showing. Anyone know how to fix this?
Thanks Chuck
So I sent the scene to 3DS MAX , the pose editor affects come through to MAX but I noticed I have a Morpher modifier on. So I collapsed the modifier and it comes into unreal with the correct pose editor edits. So this tells me that I have a blend space in Maya somewhere that needs to be collapsed but I have no idea how to do that in Maya.