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Pose editor not saving export

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chuck
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Pose editor not saving export

Hi all

I am trying to learn the pose editor. I have a character all rigged up and animated. I notice some spots in the skin I would like to fix. So I use the pose editor and everything looks sweet. I play my animation and all is good. I export my animation FBX and open it up in the Unreal 4 engine and none of the pose edits are showing. Anyone know how to fix this?

Thanks Chuck

 


i9-9900K 3.6 GHz @ 4.9Ghz Hybrid Watercooled
EVGA 1070 8GB Hybrid Watercooled
1 TB M.2-2280 SSD
G.Skill - Trident Z 64GB Memory
Windows 10
1 REPLY 1
Message 2 of 2
chuck
in reply to: chuck

So I sent the scene to 3DS MAX , the pose editor affects come through to MAX but I noticed I have a Morpher modifier on. So I collapsed the modifier and it comes into unreal with the correct pose editor edits. So this tells me that  I have a blend space in Maya somewhere that needs to be collapsed but I have no idea how to do that in Maya.


i9-9900K 3.6 GHz @ 4.9Ghz Hybrid Watercooled
EVGA 1070 8GB Hybrid Watercooled
1 TB M.2-2280 SSD
G.Skill - Trident Z 64GB Memory
Windows 10

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