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Parenting FK and IK to Base Skeleton Breaking Rig
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I have been trying to rig an arm with both FK and IK functions. I have created controls and parented without maintain offset and they work fine but when I go to parent the FK and IK Skeleton joints to the Base Skeleton it skews all the rig and throws all the bound geo to the left taking with it the FK Skeleton leaving the IK in the original set geo position with the base in between? Why is that? There should be no movement at all when parenting occurs so why does it throw the geo out instantly without applying translations? Thanks