Parenting FK and IK to Base Skeleton Breaking Rig

Parenting FK and IK to Base Skeleton Breaking Rig

mcollins3
Explorer Explorer
1,114 Views
3 Replies
Message 1 of 4

Parenting FK and IK to Base Skeleton Breaking Rig

mcollins3
Explorer
Explorer

I have been trying to rig an arm with both FK and IK functions. I have created controls and parented without maintain offset and they work fine but when I go to parent the FK and IK Skeleton joints to the Base Skeleton it skews all the rig and throws all the bound geo to the left taking with it the FK Skeleton leaving the IK in the original set geo position with the base in between? Why is that? There should be no movement at all when parenting occurs so why does it throw the geo out instantly without applying translations? Thanks 

0 Likes
1,115 Views
3 Replies
Replies (3)
Message 2 of 4

Kahylan
Advisor
Advisor

Hi!

 

You should be parent constraining the base skeleton to the IK and FK, not the FK and IK to the base skeleton. Parent constrainint this way around could cause double translations.
But I'm not sure if there is just a mistake in translation here, could you post a pictrue of your hierarchy in the outliner?

Message 3 of 4

mcollins3
Explorer
Explorer

mcollins3_0-1669738268905.png

 

0 Likes
Message 4 of 4

mcollins3
Explorer
Explorer

mcollins3_0-1669738330805.png

 

0 Likes