Parented Object Distorts When Parent Is Moved
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Hello! I'm super new to Maya and am in the process of making my first model/rig from scratch for a class assignment. I have the rig functioning the way I want it to, and recently added spheres (separate from the model's base geometry) as the eyes. I then grouped the eyes under the head handle so they would move with the model. However, whenever I move or rotate the model's handles in any way that affects the eyes, the spheres become distorted. I tried grouping the eyes' handles (simple handles with an orient constraint so I could rotate the eyes) under the head handle as well, which fixes the distortion when the eye is kept in its default position. However, as soon as I try to use the handle to rotate the eye, it distorts in the same way again. I included a few screenshots below: one is of the model and eye in their default position with no distortion, one is the eye deformed when I manipulate one of the model's handles, and the other is of the eye distorting when I rotate it's own handle. If anyone could help me with this, it would be greatly appreciated!