Parent constrain breaks twist
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Following along with part 22 of the Maya Learning Channel's advanced rigging YouTube series, I am implementing the twist onto the right arm of my character. I mirrored across the joints and geometry and created the IK, FK and twist once again through the videos. However, towards the end of the video the bind joints need to be parent constrained to the result joints, however whenever I seem to do this the twist stops working. The joints do not move at all as if they're locked. I'm not sure whether it's do with the joints orientations or they've been mirrored over. I have attached the scene file if anyone is able to help me at all! Thank you!
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