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not linear vertex behavior

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nkharechkoQVEYB
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not linear vertex behavior

Ive found a trouble during rigging, and hane no answer.

Preview is attached.

Vertexes work strange way, not linear. 

setup: skin + blendshapes. 

Separately skin or blendshape works ok, linear way. But together these nodes make vertexes behavior look like falloff or curve way. 

frames 0-10

Preview up - without blendshape. Linear move bone (0-10 Z coordinate)

Down one - skin+blendshape (0-1). 

Start and final destination is ok, percantage of every node parameter is perfect linear. On frame 8 bone haz 8 in Z and blendshape is 0.8. But vertexes make some chaos when these 2 nodes work together.

Ive spend some time in node editor looking for more setup, but found nothing special.

 

I dont wanna make an army of between-shapes. Its better to find the right way

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