Hello, I could use some help with exporting my rig. I’m currently working on a character animation in Maya and have successfully rigged both the face and body using the Advanced Skeleton plug-in. My goal is to export the model and rig into a new Maya scene to begin animating, but when I export it as an FBX, the rig doesn’t function or connect properly to the model. Any advice?
Solved! Go to Solution.
Solved by Christoph_Schaedl. Go to Solution.
I have no idea how to help. Im not a rigger.
But i would reference in the files. No need for fbx export.
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