Hi, I've been searching how to do this but I can't seem to find anything that helps me. The thing is I have 3 FBXs of a character, one is the head, another is the hair, and the body, they're all rigged/skinned.
But for example when I have an scene with the head and import the body, the head loses all its weights (and the mesh is moved elsewhere) and the body appears deformed. I've tried a lot of things and it always gets messy, so how can I combine them into a single rig, while keeping them as separate meshes? Any help would be appreciated!