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Need help combining rigs

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Anonymous
1160 Views, 1 Reply

Need help combining rigs

Hi, I've been searching how to do this but I can't seem to find anything that helps me. The thing is I have 3 FBXs of a character, one is the head, another is the hair, and the body, they're all rigged/skinned. 

 

But for example when I have an scene with the head and import the body, the head loses all its weights (and the mesh is moved elsewhere) and the body appears deformed. I've tried a lot of things and it always gets messy, so how can I combine them into a single rig, while keeping them as separate meshes? Any help would be appreciated!

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Anonymous
in reply to: Anonymous

Hi

You can unbind the skin from other two files and import the geometry in first file, keep it as a one file. and bind with the appropriate skeleton.

Then import the second file  as reference and copy the skin weight and paste in first file(Single file) Ex. body

Same as for third file also.( Ex. hair)

Then remove the reference.

Now All in one file.

Thanks

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