Multiple time offsets on a single animCurve node
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Hi,
I have a single animCurve node with some animation on it bouncing up and down (a cycle on translateY). I'd like to use this single animCurve to animate a number of bouncing balls in my scene and I want each ball to have the same movement, but with its own time offset. So for example:
- ball_01 hits the ground at frame 1
- ball_02 hits the ground on frame 2
- ball_03 hits the ground on frame 3, etc.
How would I go about creating a single "master" animCurve that I could assign to multiple objects, and for each object to have its own unique time offset?
I see that the animCurve has an input channel that can be used to control time offsetting, speeding up, slowing down, etc., but if I did this, anything connected to the animCurve node would have the same timing. Is there any way of doing a multiple time offsets without having to duplicate many, many individual animCurve nodes?