Model did not follow the skeleton when exported as fbx?

Model did not follow the skeleton when exported as fbx?

Anonymous
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Model did not follow the skeleton when exported as fbx?

Anonymous
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Im completely new at rigging but I've managed to make a working rig... Until it was exported as FBX. The skeleton just moved on it's own and the body did not follow. I tried to bake the animation, trying to reskin the imported FBX, it says it was already bind, yet the model did not move. 

It worked perfectly as .ma files, why doesn't it work as FBX file?

Below is the original .ma file.

Please help it's stressing me out why maya acted like this. I'm trying to export it to unreal later but it wont work unless the fbx is right

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tdHendrix
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When you export the FBX, can you change the file type at the bottom of the window to FBX export and check that the Deformed Models section has their checkboxes checked? I attached a pic showing what I mean.


Greg Hendrix - Senior Technical Animator
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