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09-29-2019
06:54 AM
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Im completely new at rigging but I've managed to make a working rig... Until it was exported as FBX. The skeleton just moved on it's own and the body did not follow. I tried to bake the animation, trying to reskin the imported FBX, it says it was already bind, yet the model did not move.
It worked perfectly as .ma files, why doesn't it work as FBX file?
Below is the original .ma file.
Please help it's stressing me out why maya acted like this. I'm trying to export it to unreal later but it wont work unless the fbx is right
Solved! Go to Solution.