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Here is a tricky one, and it's killing me.
Previously it was the easiest way to mirror, simply put -1 in the scale of which axis to mirror, and it used to work in maya 2016.
In 2018 I am getting a wierd translation behavior which does not correspond with the way that I drag the mouse cursor. Why is this happening?
Rotating in various axis 180 to achieve the samme result get me... well, the same result.
Video below displaying my problem.
Solved! Go to Solution.