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Merge animation (cameras or nulls)

Anonymous
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Message 1 of 3

Merge animation (cameras or nulls)

Anonymous
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I have animation on 2 nulls.
Say one starts at frame 1, and finishes at frame 100.

The 2nd null, starts at frame 150 and finishes at frame 250.

 

I want to create a new null that has the animation baked from null1 and null2.

 

I'm struggling to figure out a way to do this, any help would be massively appreciated !

 


(null\camera\poly - note it's not a character!) 

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Message 2 of 3

Anonymous
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Actually I think I've worked it out for my particular case, although some alternatives would be handy.

 

So I had the 2 animated nulls as mentioned, I created a 3rd one, constrain/point/orientated it to null 1 and baked it, then deleted the constraints.

Then I deleted the keyframes after the point the animation ended, I then constrain/point/orientated it to null 2 - however this time I remembered there are some options in the bake dialogue.
This time I set the bake to only go for the range of Null 2, and finally deleted the constraints.

Voila - animation of Null's 1 and 2 baked onto a 3rd one.

 

I'm pretty sure there are better ways but it seems to work for now.

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Message 3 of 3

Anonymous
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Thanks.... this is brilliant

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