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Maya is not mirroring joints correctly

5 REPLIES 5
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Message 1 of 6
puchis5573
970 Views, 5 Replies

Maya is not mirroring joints correctly

So I´ve been trying to mirror my leg, but for some reason it is mirroring weird. 

puchis5573_1-1650268154522.png

The knee is too high and the foot is flipped. I don´t know if it is a mistake I made or if it is maya, I´m a student.

I will appreciate your help, thank you.

5 REPLIES 5
Message 2 of 6
Kahylan
in reply to: puchis5573

Hi!

 

Mirroring joints can be a bit unreliable at times, most of the times the problems are caused by the hierarchy above the joints or by their incoming connections.

 

To eliminate these problems do the following:

1) Duplicate the Leg joints

2) Unparent the duplicate (Shift+P)

3) Create a joint a world origin

4) Parent the duplicate under the new joint

5) Select the new joint and run the mirror joint command

 

I hope this helps!

Message 3 of 6
puchis5573
in reply to: puchis5573

I tried your advice, but it stills doing the same thing 😞

puchis5573_0-1650274399438.png

 

Message 4 of 6
Kahylan
in reply to: puchis5573

Hmm, could you maybe upload the file as a zipped .ma so i can have a look at it?

Message 5 of 6
puchis5573
in reply to: Kahylan

Of course, thank you very much for the help TwT!!

Here is my document.

 

 

Message 6 of 6
Kahylan
in reply to: puchis5573

Sry I was away from my machine for a bit.

 

I took a look at your rig. What is causing the problem is that you have "locked"  and "non-keyable displayed" channels on your joints. Follow the workflow I described in my first comment, but before you do step 5), just select every joint one by one, open the channel control in the channelbox (Edit-> Channel Control) and move all the Translate, Rotate and Scale attributes in the "Keyable" and "Non Locked" column.

 

This should allow you to mirror your joints properly.

 

I hope this helps!

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