So I´ve been trying to mirror my leg, but for some reason it is mirroring weird.
The knee is too high and the foot is flipped. I don´t know if it is a mistake I made or if it is maya, I´m a student.
I will appreciate your help, thank you.
Hi!
Mirroring joints can be a bit unreliable at times, most of the times the problems are caused by the hierarchy above the joints or by their incoming connections.
To eliminate these problems do the following:
1) Duplicate the Leg joints
2) Unparent the duplicate (Shift+P)
3) Create a joint a world origin
4) Parent the duplicate under the new joint
5) Select the new joint and run the mirror joint command
I hope this helps!
Hmm, could you maybe upload the file as a zipped .ma so i can have a look at it?
Of course, thank you very much for the help TwT!!
Here is my document.
Sry I was away from my machine for a bit.
I took a look at your rig. What is causing the problem is that you have "locked" and "non-keyable displayed" channels on your joints. Follow the workflow I described in my first comment, but before you do step 5), just select every joint one by one, open the channel control in the channelbox (Edit-> Channel Control) and move all the Translate, Rotate and Scale attributes in the "Keyable" and "Non Locked" column.
This should allow you to mirror your joints properly.
I hope this helps!
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