Hello,
Whenever I export a professional maya rig as FBX and import it in 3ds max, only bones and controllers appear in 3ds max but the mesh doesn't exist. When I export blender rig as fbx the mesh is imported without any issue in 3ds max or maya. But Maya exports the rig without mesh.
I wonder Maya is a subscription software and it is full of problems, I rig professionally in games studio using 3ds max and maya for decade now, but this is the very first time our studio decided to import the rigs in 3ds max because we have to change to 3ds max at this time.
what is the problem ? And Is there any solution?
I appreciate your help.
Thank you