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Maya Game Exporter not including mirrored blendshapes

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Anonymous
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Maya Game Exporter not including mirrored blendshapes

Currently my character rig in Maya has 8 face blendshapes that trigger a blink. They are all baked correctly, but when I export with the game exporter and import it into Unity, it only imports half of the blendshapes. How can I fix this issue?

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