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I have a character rigged which is going to be used in unreal engine. For smoothing I have applied delta mush on it but when I try to bake it into skin weights for fbx export using bake deformer tool this error shows up - "Error: line 0: Failed to calculate the weights: points (13,14,15,17,18,19...... and so on)". What could be causing this issue?
I am running into this also and have tried many things to "fix" it, nothing is helping. So I am bumping this
I am running into the same issue my whole mesh wont calculate basically. I listed all the total vertices in my mesh. So I guess it is something wrong with my mesh. I am not sure because in this video he does it so easily.
https://www.youtube.com/watch?v=5i-gxtXj1Ww&t=272s
In the video his rig is only joints and mesh. I am trying to do this with a quadruped rig that has a skin cluster node, relative cluster nodes, blend-shapes, and a pose editor node. Is it because it has all these nodes????
I also tried going to select all the vertices that weren't calculating which mines was vertex 1-14182. So only one vertex, vertex 14183 worked with Bake Deformer tool. I selected that exact vertex and inverse and it selected the crap ton of other vertices that weren't calculating. So instead I went Edit Mesh- Average Vertices and I kinda got a smooth result. I don't know if this is an appropriate solution.
The error might have something to do with your bind pose. I ran into the same error and, in short, to fix, I removed the skin cluster using "Skin>Unbind Skin", then deleted the Delta Mush operation.
I then re-skinned the model and reapplied the Delta Mush, and re-ran the Bake Deformer Tool.
It worked perfectly.
Hope this helps!
ok so three years later....
the bake deformer tool usually loves simple hierarchy, if you have wings or something like that, unparent the joints, bake the deformer, then re-parent the joints
it always happens to me when I'm working with complicated models, hope it helps (three years later 😂)
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