Hi info & j_oll,
Thanks for joining our conversation, I wish you would do so in a more productive way.
Your comments are not constructive and hurtful. Hurtful? Yes, because we DO care. I personally was looking through our backlog scrubbing bugs until past 1am last night. I wanted to make sure the team is focused on the most important things. I have been using Maya for over 2 decades myself and DO care about how to continually make it the best. I have used it everywhere from teaching students to large feature animation places & large game studios. I know there are warts in there, that's easy to find and point out. Guess what? That's easy to do for all software. I'm all for finding out what to fix & help us prioritize so we do it in the right order, but please do so in a way that you realize we're all humans on the dev team too and are trying our absolute best.
I made some tough choices. I did that. There's no large greedy team trying to sell fridges. I purposefully chose for the team to focus on making cached playback amazing because the vast majority of customer feedback all validated that people would love a lot of different things but speed was #1. So we worked very hard for over 30 months to make cached playback really push the performance. I've seen first hand large film companies smiling by the speed and game of the year products jump from 1 fps to over 35fps. By doing so, I chose to focus on making that awesome which meant other things couldn't also be worked on. That's ok. We have to make hard choices and I stand by that. If you don't like what I've prioritized, let me know directly. I'm always willing to hear from anyone using Maya. That's one of the reasons I'm not only on the road a ton visiting customers, but also on twitter, discord, instagram and more... We fold all that input into our decision making process and don't take it for granted.
If you (or anyone) would like to have a proper discussion, feel free to DM me and we can arrange a phone call as that will be far easier than going back and forth on a forum.
The team is currently fixing a number of core animation features and adding a bunch of improvements around the graph editor, timeline, and even some stuff to help with how audio works in relation to doing lipsync, etc. On top of that, I've identified a number of bugs that will really make a difference. They're all minor bugs but a few of those add up to make for the graph editor feel a little off. Some of the bugs I've identified are literally from Maya version 1. That's ok, we've all lived with those for well over 20 years and were deemed shippable. But we're looking & always assessing on how we can refine Maya even more.
The time editor will get the next wave of improvements after that, so it's a good time to give us feedback and help inform our design team in a constructive way.
tj