Maya 2017 Mac edition - keyframe and auto key issue

Anonymous

Maya 2017 Mac edition - keyframe and auto key issue

Anonymous
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Hello all,

 

I hope this is okay, I'm having an issue with my version of Maya 2017 Mac. 

 

I have a model that is fully rigged. At frame 0 I set a key for all by selecting all > Key > Set Key.

 

Move to frame 1 > Key > Set key > then enable auto key. 

 

Move to frame 12 > Select the foot control point > Move it up > Deselect the foot control point > Select the wrist control point (which should have no key's past from 1) but it already has a key frame set on from 12...

 

All other control points have key frame son 0, 1 and 12? When the only control point I moved to Keyframe 12 was the foot. 

 

When my colleague who also has Maya 2017 Mac opens the exact same file and repeats the same steps only the foot control point has a key frame at frame 12...

 

If you could offer any help I'd appreciate it.  Also note that the same occurs when auto key is off and I manually set the key for the foot by going to Ket > Set key (or by pressing S). 

 

I've also tried deleting my preferences and restarting Maya which did not resolve the issue. 

 

Many thanks, Matthew. 

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Anonymous
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Accepted solution

Hello all!

 

Been doing some more research and found the solution!! After hours of looking...

 

Turns out the issue was due to a selection option under the IK...

 

On the Rigging options (where you can choose Rigging, FX, Animation etc...) > Under Skeleton > HumanIK > In the right window options > Controls > it was set to full body, changing this to Selection (please ready bottom note) instantly resolved my issue of only keying the specifically selected control point.

 

Edit: Hello all! If you have Toes and Fingers (like I do) then you'll need to change the option from Selection to Body Part. If you leave it on Selection you will not be able to edit the finger and toe positions. 

 

If anyone needs any further clarification please send me a PM.