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Max Influences not the same on exported Animation

Anonymous

Max Influences not the same on exported Animation

Anonymous
Not applicable

Hello,

 

I am currently having a problem considering the export of my character's (not human) animations. They look perfectly fine in Maya, but not after I export the animation. The character is some a fluffy bunny with a simple rig.

 

When binding the skin, I selected the max influences to 10 and the drop off to 2. Whenever I export the animation, the result looks the same as if I would set the max influences to 4.

 

Why are my settings not saved when exporting? Why are the influences not the same as they are in my Maya preview?

 

I did not change anything manually regarding weight maps or anything like that.

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