mask man tounge rig

mask man tounge rig

Anonymous
Not applicable
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Message 1 of 5

mask man tounge rig

Anonymous
Not applicable

https://www.youtube.com/watch?v=01AjbYtsF7s 

 

any suggestions for this tongue rig

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Accepted solutions (2)
1,133 Views
4 Replies
Replies (4)
Message 2 of 5

dinofiguera
Collaborator
Collaborator
Accepted solution

Hello 🙂
I would first model the tongue going straight,
then I would create one curve along the tongue, and another one shaped like the end position of the tongue.
then I would rebuild the curves to have the same vertices number.
then I would do a blend shape to make the straight curve match the end pose curve.
Then I would duplicate the tongue geo and placed the duplicate a bit aside.
I would create an unroll animation onto the duplicated geo (easily doable with a simple bend deformer).
then I would create a blendShape selecting first the duplicate and then the main geometry, in order to transfer the unroll animation to it. (setting the weight to 1)
last I would create a wire deformer to deform the main geometry with the straight curve.
last but not least, I would set the straight curve blendshape weight  to 1 so that the straight curve matches the final pose.
Thanks to the wire deformer, the tongue is now in the last pose position, and you can animate the bend Deformer
to unroll the tongue.


Message 3 of 5

dinofiguera
Collaborator
Collaborator
Accepted solution

Here is a test I did,
But I used two tongue rigs.
This is because the wire deformer is doing weird deformations to the roll when the curve has the peaks.
I´m not sure, but it might be that in the movie they did the same since you can hide tongue switching
inside the Jaw.
🙂

 

 

Message 4 of 5

Anonymous
Not applicable

if possible send file thanks my email id [email protected]

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Message 5 of 5

mspeer
Consultant
Consultant

Hi!

@Anonymous , please don't add private data here in the open forum (like your email address) to prevent abuse.

Please use "Send Private Message" to share private data with an other user.

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