- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello! I've got a rigged character which I'm planning to use with motion capture and then refine the animation manually. I wanted to avoid directly rotating/transforming the joints and created a set of NURBS curves for controls. These are structured in a hierarchy mostly identical to the joint hierarchy and affect the joints thought parent constraints - the skeleton follows the curves just fine.
I'm also using HumanIK to drive the mocap data. When applying the motion capture to the skeleton the character moves correctly but the curves don't follow along with the body... I attempted moving the curves under their respective joints in the hierarchy and then constraining but that didn't work at all.
Directly moving the joints is always an option I suppose but I'd be grateful for any suggestions!
Solved! Go to Solution.