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10-07-2016
06:15 PM
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Hi, I'm trying to animate painted blend shape weights, so I can perform a complex deformation non-uniformly. Painting weights for selected blendshape targets works perfectly fine, but once I key the selected target weights, painting becomes completely locked for that target. This makes it impossible to animate the painted blend shape weights which used to work fine.
When I created an empty scene and tested this, I ran across the same problem. I even tested 2016 EXT 2, it appears as though the feature was messed up with the implementation of the new shape editor.
Any ideas would be great. I really need this feature to function. Thanks
Solved! Go to Solution.